Pine DevBlog #29 - Gobbledews and Grand-Designs

28-04-2017 Posted in Development Blogs

In the aftermath of the Kickstarter, we've noticed it takes quite a bit of effort to get things going again. We're still cleaning and upgrading the project to 5.6, utilizing a lot of new features that we didn't have access to before.

In the last moments of the campaign, we announced our newest species, and let our backers decide on its name. We got so many great suggestions, among which Forefeathers or the Highnest, but the very first suggestion has stuck to us and never let go: meet the Gobbledew!



As you can see, we've been updating their colors and shapes a bit more. More following soon!

That was not the only backer-vote decision: we also let our backers choose our next critter! We're excited to say that votes have been counted, and critter A came out on top! We're taking this one further first, and we'll keep you updated on the process as always.



Among cleaning up animations, we've been also revising some of them, among which the bow shooting. We've added more weight to Hue's actions and provided him with a more dynamic pose.





Also, after weeks of developing and marketing, some proper time was taken for design again. The island of Albamare is getting a real close look, with very detailed level design and worldbuilding on the agenda. We're aiming to whitebox most of the island in the next few sprints, providing us with a very solid look at the space in which players will be able to play.



That's it for this week - we're excited to show you more designs, animations and quite a bit of technology next week.

Until next time!