Pine DevBlog #7 - Throws and Teeth

25-11-2016 Posted in Development Blogs

This week we have been working on the process of getting the terrain into the game and walking on it. One important part on that, particularly considering the name of the game, is trees - we are trying out Speedtree to get neat variation and LODing into the game.



We also wrote a large new blog on procedurality and handcrafted content in Pine, which you might have seen, and crossposted it to the Made With Unity platform. Check it out!

The grass we showed last week now works with splatmaps - maps that "understand" where grass should and shouldn't be, giving realistic results on a large scale.



Our goal for the current sprint is to get all the basic animations in for the yet unnamed fox-species (suggestions?), and that's going rather well. He will throw bombs at you, sneak away using his flashbang or roll a powder keg at you!



Simultaneously we are working on another species, to nail down the process of doing one from start to finish. Our art support Robin has been working on the Krocker, a heavy and strong species originating from the swamps. We're concepting some different clothes and color palettes to finish him up and get him ready for the animation department. We're fiddling around with bones and teeth to give them a tribal look.



That's it for this week - at the end of the sprint we'll be able to show yet a bit more of the fox and terrain.

Until next time!