Time for a little update: it is now July, and after having all graduated, it's time to go full-steam on Pine's bigger picture! A lot has happened online lately, so here's a little recap:
- A front-page featured article on Gamasutra about our findings from making the first Pine prototypes
- A nice in-depth interview on Pine with OnlySinglePlayer. The core ideas and general direction for the future are discussed! We also got the chance to talk about managing expectations and explain how we use the adaptation, as we've noticed some people think we have a fully, procedurally evolving ecosystem - which is not the case.
- We've been cross-posting the Pine blog on the MadeWithUnity website! This is the latest entry, which is slightly adapted to their website format. The MadeWithUnity team is ever so kind to share all of our posts and hopefully the blogs are at least a bit helpful to aspiring developers.
- We made a trailer for the upcoming playable build, The Mountain Demo:
Our current focus is heavily on making that demo better than ever. We want the adaptation to be more obvious and slightly deepen the combat with a few extra moves. The interesting part here is that it still remains a tech-demo: it does not outline the full game in any way. This demo is extremely linear and we encourage players to fight everything along the way, which is different from the more open approach we are bound to take with Pine later.
The demo will go out to all 2100 registered testers, and once we get all the feedback we'll polish the demo up even more - which we then use to make our future dreams a reality. We're talking with a few interested parties and some really interesting opportunities are arising! For this, we're completely fleshing out the game in terms of scope, story and mechanics, and we're getting some amazing new ideas in doing so.
On top of that, we'll be moving into an office starting in August: finally we'll be in the same room! Pictures soon.
Stay tuned, thanks for reading.