Creating Plans and Managing Expectations

19-07-2016 Posted in Project, production

Time for a little update: it is now July, and after having all graduated, it's time to go full-steam on Pine's bigger picture! A lot has happened online lately, so here's a little recap:




Our current focus is heavily on making that demo better than ever. We want the adaptation to be more obvious and slightly deepen the combat with a few extra moves. The interesting part here is that it still remains a tech-demo: it does not outline the full game in any way. This demo is extremely linear and we encourage players to fight everything along the way, which is different from the more open approach we are bound to take with Pine later.

The demo will go out to all 2100 registered testers, and once we get all the feedback we'll polish the demo up even more - which we then use to make our future dreams a reality. We're talking with a few interested parties and some really interesting opportunities are arising! For this, we're completely fleshing out the game in terms of scope, story and mechanics, and we're getting some amazing new ideas in doing so.

On top of that, we'll be moving into an office starting in August: finally we'll be in the same room! Pictures soon.

Stay tuned, thanks for reading.