Today we’re sharing a closer look at one of Albamare’s species, one that is roaming the island and… spits on everything it can see. This is the Litter!
Let’s start with the basics. The Litter is an alternatively evolved version of the lizard (Lacertilia, Reptilia) who developed particularly toxic saliva to fend off enemies and build tools with. Taking inspiration from the Knight Anole and standard Gecko, the Litter adds a bit of flair by standing, walking and running on two feet.
Those who have been with us for a while might notice that this is an updated version of the Litter model! We’ve been working hard to align their style with the newer, more detailed Fexel and Krocker species. A similar treatment was given to the Cariblin recently!
When fully clothed and evolved, the Litter can wear self-knitted clothing, like a hat or ankle- and arm-guards. Some of the more adventurous Litters even have space to hang lanterns from their hood.
The Litters collect food and resources in the large wooden baskets carried on their backs. Alongside the standard insects, they got used to eating fish, grains and berries.
It spits and spreads their acid in cases of tension and conflicts. When things get just a bit too warm for them, they tend to bite, so don’t get too close.
The Litters live and fight in groups. Even though they can’t block, they’ll make sure to work together to let you focus on one place, before hitting you in the back with a rapid spit. These little fellas can be hard to battle!
Their language is snappy and noisy, which fits their culture well – they don’t need sophisticated communication, as long as they can eat and spit.
Litters also have a knack for shiny things. They tend to decorate their housing arrangements with glittery stuff like crystals and glow-worms – now you know what to look out for to appeal to them!
Their housing arrangements are compact but useful. The more evolved they are, the more advanced their buildings become vertically – and the use of materials is pretty house-like too. Check it out!
Each species in Pine has their own musical theme – when they grow bigger and stronger on the island, you’ll hear more influences of that particular theme. We’re always looking for interesting instruments and soundscapes to underline the culture of the species.
Here is, for the first time, a sample of the March of the Litters!
In the world of Pine, we don't handle any fantastic beasts or magical outlets - instead we look at potential instances of evolution in all living organisms. Creatures that would have evolved differently under certain circumstances, animals that would have thrived on the absence of human beings - we try to always keep things earthly and real, while staying true to fun and interesting characters.
For the first demo, to be displayed at Indievelopment 2016, we have three enemies. Below are images of the current state of these beasts that Hue will encounter in his travels up the great big demo-mountain.
The cariblin is the 'main' enemy that we use a lot in the demo. They have evolved from caribous through situations in which they were finally able to overcome their arch nemeses - wolves. They developed tools, a language, but yet relatively aggressive.
In the great forests of our current Congo, Megabats thrive in large groups, eating a lot of food. Pine's ecology forced them into caves, allowing them to grow and hear well, but stalling them in any advanced evolutions towards civilization. Be afraid of these wild creatures!
Scared but nifty, the Litter is a ranged creature that tries to hit and run whenever it can. Pretty advanced with their own means of communication, he can leave nasty trails of sticky spit you should try to avoid at all cost.f
Next up: technical outlines of the enemy layers!